Grounded Wiki
Advertisement

The ARC.R is a more weaponized variant of the TAYZ.T found only in the Pond Lab and the Assistant Manager Fight. It differs due to its ability to shoot balls of electricity at the player and enemies. ARC.Rs will not respawn when killed.

Behavior[]

The ARC.R behaves very similar to the TAYZ.T, wandering around their areas and patrolling for intruding Creatures or the player. They will shoot charge a energized static ball if a enemy is seen and will also attempt to use melee attacks afterwards.

Interaction With Player[]

The ARC.R is aggressive the player if the player is seen, and will attempt to dispose of them if they are seen in their patrol routes. When seen, they will attempt to charge their static ball attack and then proceed to shoot it at the players location. They will then proceed to melee the player before activating another charge attack later. If they are near the player, they may try a close range shock blast attack that will damage all players near the blast, as well as decreasing your stamina regeneration speed for a moderate amount of time. They may get distracted by other intruding Creatures similar to the TAYZ.T if they are near.

Interaction With Other Creatures[]

The ARC.R is aggressive to any creatures that may intrude inside the labs they inhabit, and will attack them on sight. They are also passive towards TAYZ.Ts and RUZ.Ts as well as commonly fighting alongside them.

Strategy[]

The ARC.R is fairly similar to kill compared to other TAYZ.Ts, and the only thing the player must be very concerned about is their special ranged attack which cannot be blocked and must be avoided when blasted at the player. Their shock blast melee attack can also easily be avoided by running away from the blast before the ARC.R unleashes it. Overall, the only thing the player must worry about is their increased damage.

Notes[]

  • ARC.Rs will always drop their Gold Card once all ARC.Rs in the world are defeated.

Gallery[]



Advertisement