The RUZ.T is a weaker variant of the TAYZ.T found exclusively in the Hedge near certain Ominent structures. They behave almost identically to their stronger counterparts.
Behavior[]
RUZ.Ts patrol the labs for threats and will kill all creatures that intrude on the labs. They will activate their sirens and chase creatures when attacking them. They have three attacks, a simple jab with their taser arm, and charged jab, and a spin attack combo.
Interaction with Player[]
RUZ.Ts are aggressive towards the player and will attack them on sight. They have no special interactions with exclusively the player.
Interaction with Other Creatures[]
RUZ.Ts are aggressive towards all creatures that intrude on the labs and are passive towards ARC.Rs and TAYZ.Ts as well as commonly fight alongside them.
Strategy[]
A single RUZ.T such as the ones in the Hedge Lab can easily be killed with a basic weapon and no armor, though a swarm of them should be tackled with a Pebblet Hammer and tier 1 armor. All of their attacks can be easily blocked by the player with relative ease, and should be blocked to avoid their large damage output.
Notes[]
- RUZ.Ts will always drop their Gold Card once all RUZ.Ts in the world are defeated.
Gallery[]
Trivia[]
- The name "RUZ.T" is wordplay of the word, "rusty".
- The RUZ.T was originally planned as a replacement for the TAYZ.T found in the Oak Lab.
- This was changed and instead it used in the Hedge Lab.
- When viewing the RUZ.T in peeped creatures mode, they have the same model as the TAYZ.T.
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