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New Game Plus! This article contains content only accessible in New Game+ mode. |
The Yoking Station is a Miscellaneous utility that serves as as stronger variant of the Smithing Station obtained in New Game+ by buying its recipe and defeating the Hedge Broodmother. It can upgrade weapons and armor up to level 15 through use of Fusion Crystals.
How to Use[]
Once opened, the Yoking Station UI will show the player's inventory. Suitable items will be highlighted. Confirming an item will switch the screen to the enhancement menu.
The enhancement menu shows the item's current level and stats, cost to enhance it, and the stats it will gain. Once enhanced, it can not be reverted.
Weapon Enhancement[]
All weapons have a standard enhancement path from level 1 to 5 that improves their damage and durability.
Level | Cost | Effect |
---|---|---|
1 | 2 ![]() |
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2 | 4 ![]() |
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3 | 6 ![]() |
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4 | 8 ![]() |
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5 | 10 ![]() |
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After level 5, the player must choose between 5 upgrade paths: Mighty, Fresh, Spicy, Salty, or Sour.
The "Mighty" upgrade path has the same stats as the elemental upgrade paths, but gives an additional effect to some weapons, including:
- Basic axes, clubs, hammers, spears, and swords all receive Finale Damage.
- Daggers receive +Perfect Block.
- Rapiers, the Ant Queen Scepter, and the Blaster of the Moldy Matriarch receive +Attack Stamina.
- Club of the Mother Demon receives +Poison Damage.
- Scythe of Blossoms and Bard's Bow receive +Critical Hit Chance.
- Breathslayer, Pucker Thumper, Sizzle Striker, and Tingle Tongue receive Finale Aftershock.
- Salt Morning Star and Salt Chipper receive Finale Bleed.
- Acid Edge, Blazing Edge, Fresh Edge, Picklemaul, and Wallopeño receive Finale Fury.
- Spicy Coaltana, Fresh Coldtana, and Sour Katanga receive Finale Parry.
- Frosted Flake and Pepper Flake receive Finale Stamina Surge.
Any other weapons receive no unique effects.
The other 4 paths, on top of the normal damage and durability boosts, imbue the weapon with corresponding Damage Augments.
Certain Tools can only follow the "Mighty" path. This includes all shovels, repair, ranged, pre-augmented (weapons with elements already added without upgrading), rotten, and the two robot weapons (Pinch Whacker and Prod Smacker).
Level | Cost | Effect |
---|---|---|
6 | 5 ![]() |
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7 | 10 ![]() |
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8 | 5 ![]() |
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9 | 10 ![]() |
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Level | Cost | Effect |
---|---|---|
6 | 5 ![]() |
|
7 | 10 ![]() |
|
8 | 5 ![]() |
|
9 | 10 ![]() |
|
Level | Cost | Effect |
---|---|---|
6 | 5 ![]() |
|
7 | 10 ![]() |
|
8 | 5 ![]() |
|
9 | 10 ![]() |
|
Level | Cost | Effect |
---|---|---|
6 | 5 ![]() |
|
7 | 10 ![]() |
|
8 | 5 ![]() |
|
9 | 10 ![]() |
|
Level | Cost | Effect |
---|---|---|
6 | 5 ![]() |
|
7 | 10 ![]() |
|
8 | 5 ![]() |
|
9 | 10 ![]() |
|
After this point, the elemental paths and Mighty path converge into one path to further increase items levels beyond level 9. These upgrades require Fusion Crystals, obtained via crafting them out of Infused Ooze from killing Infused Creatures.
Level | Cost | Effect |
---|---|---|
10 | 5 ![]() |
|
11 | 10 ![]() |
|
12 | 15 ![]() |
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13 | 20 ![]() |
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14 | 25 ![]() |
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15 | 30 ![]() |
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Armor Enhancements[]
All armor pieces have a standard enhancement path from level 1 to 5 that improves their defense and durability.
Level | Cost | Effect |
---|---|---|
1 | 1 ![]() |
|
2 | 2 ![]() |
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3 | 3 ![]() |
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4 | 4 ![]() |
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5 | 5 ![]() |
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After level 5, the player must choose between 2 upgrade paths: Bulky or Sleek. The "Bulky" upgrade path doubles the normal defense and durability boosts.
The "Sleek" path, on top of the normal defense and durability boosts, imbues the armor piece with unique effects.
Level | Cost | Effect |
---|---|---|
6 | 2 ![]() |
|
7 | 4 ![]() |
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8 | 2 ![]() |
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9 | 4 ![]() |
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Level | Cost | Effect |
---|---|---|
6 | 2 ![]() |
|
7 | 4 ![]() |
|
8 | 2 ![]() |
|
9 | 4 ![]() |
|
After this point, the bulky paths and sleek paths converge into one path to further increase items levels beyond level 9. These upgrades require Fusion Crystals, obtained via crafting them out of Infused Ooze from killing Infused Creatures.
Level | Cost | Effect |
---|---|---|
10 | 5 ![]() |
|
11 | 10 ![]() |
|
12 | 15 ![]() |
|
13 | 20 ![]() |
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14 | 25 ![]() |
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15 | 30 ![]() |
|
Recipe[]
Item | Materials | Station |
---|---|---|
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5 ![]() 5 ![]() 5 ![]() 1 ![]() |